Jonathan Ramos
Jonathan Ramos
3D Artist
São Paulo, Brazil

Summary

I'm a self-taught passionate 3D Artist extremely focused on realtime rendering while pursuing a perfect photorealism.

Things I love to do:
• low/high poly subdiv modeling
• game assets creation
• props and characters modeling/texturing
• procedural textures
• plugins and add-ons to speed up my workflow
• publish tutorials on my Artstation Blog

Currently, I'm employed as QA Analyst at WildLife Studios.

Skills

3D ModelingCharacter ModelingLightingRiggingGame DevelopmentNprPbrTexturing

Software proficiency

Marmoset Toolbag
Marmoset Toolbag
GIMP
GIMP
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Krita
Krita

Experience

  • QA Analyst at WildLife Studios
    São Paulo, Brazil
    September 2019 - Present

    As a QA Analyst, I'm responsible to guarantee the quality of games. That includes graphics and animations, game performance in every device and platform, visual effects, and game core functionality.

    Some games I worked include: Paint by Number, Zooba, Tennis Clash, etc.

  • 3D Artist / Game Developer at Freelancer
    Brazil
    July 2018 - June 2019

    As a freelancer, I participated in basically two projects:

    • I Created around 10 game assets for a PC RPG game prototype. This involved props modeling and texturing like swords and shields, and fully animated enemies.

    • A mobile game where I was responsible for programming and lighting.

  • Contributing Translator at Envato Tuts
    August 2017 - June 2019

    I contributed with translations in categories like:

    • Computer Graphics

    • Game Development

    • Blender and Unity related

    Profile: https://tutsplus.com/authors/jonathan-ramos